just reload the blender and redo the whole process. Take the cap off, turn on the faucet, open the drawer and click the knife all in a quick sequence. and click the door handle to go in.\r\n\r\nThe kitchen- Click the cap of the blender to open it, then click an orange on the fridge to throw it in, turn it on. This will distract him long enough for you to get inside the mousehole.\r\n\r\nThe pipes-\r\nPlay around with these a bit, until you get flung out.\r\n\r\nOutside again-\r\nJump inside the cat. There is a mouse hole behind the cat, click it to to get his attention, then click on the shadow of a branch, directly above the alien. Now click on the door handle to jump down. The alien will puke it up, attract flies, and distract the cat. Now, click the fishing pole itself~Note~ you DONT need to catch the fish!~ I had a little trouble at this point though, Click the boulder and fishing pole a few times back and forth, play around until the alien is clickable, then click him and wind up the fishing pole til he is flung over.\r\n\r\nThe yard-\r\nClick the apple core to eat it. Now click the hole where the branch used to be, to lure away the bird, then click the dead tree by the fishing pole. Knock down the branch, loosely hanging above the toad, then click on it to jump on it. one the guy dies, one they both die, and one the guy kills it, and lives, gl. click the alien, then the kid.įinal room- There is a way to kill the monster in the final room, the bathroom, if anyone wants to see it its posted in the comments for the game, but its most fun to try it yourself ^^ and click the guy on the top bunk, his mouth to be specific. After you have done so click the pile again to exit it. The bird will go to eat the food you knocked down, and now you can eat him. click the bird to scare it, then click the alien, then the clothes pile. To get to the next room, click the alien, then the bulb, then turn the AC dial by the door until the vent breaks. The kitchen- Click the cap of the blender to open it, then click an orange on the fridge to throw it in, turn it on. Play around with these a bit, until you get flung out. This will distract him long enough for you to get inside the mousehole. Now, click the fishing pole itself~Note~ you DONT need to catch the fish!~ I had a little trouble at this point though, Click the boulder and fishing pole a few times back and forth, play around until the alien is clickable, then click him and wind up the fishing pole til he is flung over.Ĭlick the apple core to eat it. We want to know the Count of open Cases related to an Account.Ĭreate a custom number field on the Account called ‘Number of Open Cases’.Ĭreate a record-triggered flow called ‘Calculate Number of Open Cases On Create/Edit’.First things first. When our Sales reps go to a meeting with an existing customer, ready to make a big pitch, wouldn’t it be useful to give them the ‘heads up’ in case there’s anything wrong? It would be great to let them know how many open Cases there are related to the Account. Use Case Walkthrough – Open Cases on an Account How many team members does an Account have?Ī roll-up field on the parent record needs to be re-calculated in these three cases:.How many Contacts of a specific role does the Opportunity contain?.How many Contacts does an Account have?.Here are a few common examples of aggregation: Logic can range from simple to complicated. Flow can implement many types of roll-up logic: Count, Summary, Min, Max, Average, First, and Last. However, it is also possible to achieve this functionality using Flow. These tools include Declarative Lookup Rollup Summaries, better known as DLRS (which I absolutely adore!), and Rollup Helper. Historically, Admins have turned to outside tools to achieve roll-up summary fields between objects that have a Lookup relationship. Unfortunately, roll-up summary fields are only available for objects in a Master-Detail relationship, and are not available for those that have a Lookup relationship.
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